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Post by Reject on Jul 14, 2015 10:21:45 GMT
I hope I won't be ridiculed but I'm beginning to like this idea of daily drop logs because it gives the community a REALISTIC idea of drop rates so...here's my rendition. And...I guess a unique theme I'll add into my drop log is that I will focus on ONE monster per log so...yea Key: RED=Bones/Ashes/Nothing GREEN=Rare/Semi Rare/Coin Drop (10m+)
BLACK=Insignificant Drop/Coin Drop (Below 10m) Big Swole: Bones Bones Bones Bones Bones Bones Bones Bones, Half KeyBonesBones, Half Key x2BonesBonesBones Bones BonesBonesBones Bones, Danger Cape Bones Bones Bones, Beautiful Cape/Half Key Bones Bones Bones Bones, Half KeyTime for some analytics )))) : OUT OF 25 KILLS...... -1/4 for a drop -1/13 for a cape -1/5 for a half key (2 ckey loots: Candy Cane / Rune Platebody(g)) Disc: These are estimates and just based on my killcount...don't get anal with me haahahahahha Leave a comment if there's anything i should add or any other stats you think i should add.. I would love to spice these up
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Post by tetrahydrocannabinol on Jul 14, 2015 12:32:34 GMT
One monster per log makes the website very untidy. You should be doing multiple monsters per log, and use a better format.
No one needs to see what order you got the drops in (Honestly speaking) - what they care about is the results.
In 25 kills you got: 25 Bones (100% chance of 25 kills) 5 Halves of a key (Because you didn't specify which half, these are bundled) (20% chance of 25 kills) 1 Danger Cape (4% chance of 25 kills) 1 Beautiful Cape (4% chance of 25 kills)
This would both save you time while giving the users the information they want.
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Post by william on Jul 14, 2015 14:49:45 GMT
Keep it up Reject.
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Post by Reject on Jul 14, 2015 16:10:55 GMT
One monster per log makes the website very untidy. You should be doing multiple monsters per log, and use a better format. No one needs to see what order you got the drops in (Honestly speaking) - what they care about is the results. In 25 kills you got: 25 Bones (100% chance of 25 kills) 5 Halves of a key (Because you didn't specify which half, these are bundled) (20% chance of 25 kills) 1 Danger Cape (4% chance of 25 kills) 1 Beautiful Cape (4% chance of 25 kills) This would both save you time while giving the users the information they want. YAS ty for the critiquing. 2 things 1. The order of the drops is bc i type out the drop each kill...I don't care that much about drop logs to mentally keep note or write it down seperately so I just do that on the spot. 2. How does it make it untidy? I wouldn't make new threads ahahahaha, just, comment over and over again on different days/monsters :l BUT I WILL USE THE PERCENTAGE THING
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Post by Jack on Jul 14, 2015 17:19:20 GMT
Nice log Reject
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Post by tetrahydrocannabinol on Jul 14, 2015 17:37:09 GMT
One monster per log makes the website very untidy. You should be doing multiple monsters per log, and use a better format. No one needs to see what order you got the drops in (Honestly speaking) - what they care about is the results. In 25 kills you got: 25 Bones (100% chance of 25 kills) 5 Halves of a key (Because you didn't specify which half, these are bundled) (20% chance of 25 kills) 1 Danger Cape (4% chance of 25 kills) 1 Beautiful Cape (4% chance of 25 kills) This would both save you time while giving the users the information they want. YAS ty for the critiquing. 2 things 1. The order of the drops is bc i type out the drop each kill...I don't care that much about drop logs to mentally keep note or write it down seperately so I just do that on the spot. 2. How does it make it untidy? I wouldn't make new threads ahahahaha, just, comment over and over again on different days/monsters :l BUT I WILL USE THE PERCENTAGE THING 1. You can use tally marks then add up totals when you're done. 2. If you make your own threads, then it's a mass of threads. If you comment (Reply to this thread) each time you make a new drop log, how will users know where to find the logs? You going to link every one in the first post, and then link back to the directory in the rest of them? (See how that gets messy fast?) Jack said he was working on a wiki.. If he'd open source it for us and etc we could help set it up.. And then you can do drop logs on that (it would just be adding your data to the existing).
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Post by Jack on Jul 14, 2015 17:42:05 GMT
I'll be adding a system to the items that will tell you the rates of getting them.
Example:
Rare - <1% (Red) Uncommon - <5% (Purple) Common - >5% (Blue) Green - 100% (Green)
Something like that.
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Post by Reject on Jul 14, 2015 22:11:23 GMT
I'm just gonna do what I wuhant
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Post by tetrahydrocannabinol on Jul 15, 2015 14:38:28 GMT
I'm just gonna do what I wuhant You go ahead and do that. But when that wiki comes out you'll see your threads won't get much (or really any) activity.
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Post by Reject on Jul 15, 2015 17:02:29 GMT
I'm just gonna do what I wuhant You go ahead and do that. But when that wiki comes out you'll see your threads won't get much (or really any) activity. Wrong, I'm cooler than you :l <33
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Post by tetrahydrocannabinol on Jul 15, 2015 17:42:30 GMT
You go ahead and do that. But when that wiki comes out you'll see your threads won't get much (or really any) activity. Wrong, I'm cooler than you :l <33 Cool, but it's a community wiki not created by me. so.
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Post by Jack on Jul 15, 2015 19:00:26 GMT
Drop logs will become useless because you will already know the average that it will take to gain an item just by looking at the wiki.
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