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Post by tetrahydrocannabinol on Jul 13, 2015 16:41:53 GMT
I don't know if I've played a server with anyone here, or if some of you have seen me on servers, but I always make a list of bugs for the server(s) i play. - The afk timer activates way too fast (Should be 5+ mins) - and doesn't deactivate with a lot of actions (Chatting. rotating screen, etc)
- You can still go afk in combat.
- Statius and morrigans is missing stats for the weps (Unsure about armour)
- If you're a distance away from an NPC when you attack (melee), it can active the attack animation (but not hit the npc) too early and you have to wait for a second attack to hit the NPC.
- For some reason when you make a different window the active window, and then switch back to the client, it reloads the HP/Prayer orbs (And text - run text too)
- You can do this:
- Exiting a region and re-entering (Example: dying at ::guns and teleporting back) removes any items that were on the ground for you.
- Trading multiples of items that aren't noted doesn't work. You have to click each one at a time.
- More to come
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Post by beemo on Jul 15, 2015 3:27:35 GMT
Very nice finds, I didn't even know about #8!
- Completely agree with the afk timer, it would also fix the constant "I'm afk!" player text and would ultimately create less lag overall, since I believe the system I have set up replaces and adds a new chair every like, 30 seconds.
- also agree with the afk in combat, may need to revamp the afk system for that one.
- combat delay -- I've noticed this, i'm sure it should be a simple fix.
- Will update the pvp armor stats VERY SOON.
- Will fix the slayer shop VERY SOON.
- ::players fixed thanks to you .
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Post by tetrahydrocannabinol on Jul 15, 2015 14:58:36 GMT
Updated a smidgen.
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Post by tetrahydrocannabinol on Jul 11, 2016 17:46:21 GMT
Updated the list.
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