JScotty
Member
well hello
Posts: 55
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Post by JScotty on Jul 12, 2015 15:28:42 GMT
i thought about some suggestions like: Activity gives leedlepoints.Every 30 mins you were NOT in afk mode u get 100 pts. Just so you can gain points while skilling ::skillcapes
This commands so u will get the skillcapes of your 99s 99 skillcape/130 skillcapeuntrimmed is 99 / trimmed is 130 Just to show how hard you worked on some skills boss tickets / rare boss ticketsi played Project-PK for some days a while ago, and they had boss tickets what you gained from every boss. and with those you could buy some epic items like phats (500 pts) but also ckeys (25 pts) They also had rare boss tickets, what all bosses can drop as super rare. And might with these tickets you can buy even more epic items and ancestral key (10 rare tickets) mini gamesmore custom mini games, might with same system as boss tickets, so you can kill npc's and you will get tickets from them like custom tickets, and you can buy customs with those. price listjust a list with prices of the items in game (can be ingame list - or a forum post) high-scorehigh-score list of the best players prestige levelprestige levels for highscore list, and epic rewards! (might be like 10 130 skills to prestige) dice/chill roomDICE <3 and chill room, just to be afk/talk and/or dice Vote system
might be already noticed, but a ::vote with vote points and rewards would be fun! Lottery
Lottery cost of 500m for random item/cash (to make money worth something) Gamble
Gamble your money for the lottery like gamble 250m so you can get 500m! ( might gamble with an npc or with command like (::gamble 100m) ) Shout outs!!!
When someone levels to 99/130 he will get a shout out and when someone gets a rare drop, that would be shouted! Hope you like these suggestions greetz: JScotty
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Post by william on Jul 12, 2015 16:05:39 GMT
Support 100%
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Post by tetrahydrocannabinol on Jul 12, 2015 16:25:47 GMT
Some feedback (As an ex server owner myself):
Activity gives leedlepoints. - Not a bad suggestion, but with how the current afk timer system is, it shouldn't be considered. The afk timer needs to be fixed beforehand. As I go "afk" while still killing an npc. Idk about you, but that doesn't seem afk when I'm right there watching the screen. However, I think if it were added it would need to be flexible. Ex: "You skilled for 3 hours, here's 20 leedle points" - an hour later - "You skilled for 4 hours, here's 35 leedle points". This would get players more willing to "grind" a skill out to the end.
::skillcapes - Don't exactly see a problem with this being done, but there are a few variables you don't cover: Does it add the hats? Does it add the items to inventory? What if it adds all capes and hats to inventory, and the player clearly does not have enough inventory space? What if the player already owns the cape? For this to be implemented, I'd think it would have to go a bit like this: -User inputs ::skillcapes- -server sends dialogue "What would you like? (1)Unowned skillcapes (2)Unowned skillcapes & hoods (3) All skillcapes (4) All skillcapes and hoods (5) Nothing"- Then based on the users selection, the items would be added to the bank so the player will not have to worry about space.
99 skillcape/130 skillcape - Wouldn't mind this. It reminds me of runescape's recent "Mastery capes" they added for all skills - you get them for getting the equivalent of level 120 in a skill (Though only dungeoneering shows 120/120)
boss tickets / rare boss tickets - The problem doing this is.. Well that's what every RSPS does. There's always npc points, and boss points, and this points, and that points, and another points. It's not that creative.. If it were an actual drop, and not just points, that would be a bit better as that would make users actually have to pay attention and collect them.
mini games - Again, ticket and point systems are EVERYWHERE. It's not very fun or new. I think if miningames were added (No problem there. can always use more) there should be various ways to earn the rewards. Like if it's a PvP minigame - score first place 5 times to unlock the helm, 7 for the legs, 10 for the body. Or etc. It's still a "point system" but it's not as easy to gain points as just completing the activity.
price list - This should actually be user controlled, and not staff controlled, as the market fluctuates. I've been on plenty of servers where the staff set the prices on items, and the economy got ruined in a day (No, literally). The reason it works with the GE and on the runescape website is because it updates based on what the users do and it has caps (The item price cannot be modified by more than 5%+- in a day).
high-score - Guaranteed this will be added eventually.
prestige level - Again, lets not follow in other server's footsteps. I see this more and more. Honestly, getting 130 in some skills is hard enough. I'm not wasting my time to prestige and do it again. This is why Runescape doesn't have a "prestige" system of any sort. They know it's hard to get maxed skills, so there's no need to make people consistently repeat them. If I could max in 1-2 days, sure, lets add a prestige system. But that doesn't look like it'd be easy to accomplish with current xp rates.
Vote system - Guaranteed this will be added eventually.
Lottery - This doesn't necessarily make money "worth something". The economy on the server is barely starting. So everything is going to be a bit wonky until people max and start building up their bank. However, I don't see an issue with it existing except for the fact that this is quite literally in EVERY PI SERVER EVER.
Gamble - NPC/command Gambling is a bad idea unless you give the npc/command an unfair advantage, then people won't play because they loose too much. The reason it's bad is because this literally just creates money compared to when dicing with another player, you both have X money.. So that's as much as you can win or lose. An NPC or command would have an undefined amount of money - as users would complain if the cap was hit before they got to play (And eventually, that would happen).
Shout outs!!! - As long as there is some form of a filter. I -personally- don't give a shit when people get 99s or 130.
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JScotty
Member
well hello
Posts: 55
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Post by JScotty on Jul 12, 2015 16:58:09 GMT
great feedback thankyou, i just wanted to add some featurs from other servers so there would be the same fun, but than with the lots of featurs from leedle, i think it would be awesome to add some of these together so it will seems different. I love shout outs, it makes the server sometimes more social with congratulations, and for my own, when i work hard for something.. i want to show it to everyone with prove But hey! it are suggestions. up to Beemo what he is going to do with it.
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Post by beemo on Jul 12, 2015 17:35:26 GMT
Tetra has very valid criticism for the suggestions. The one I ultimately agree with is the price list, which although I'm sure would help some of you out, isn't really fair to you in the long run. The prices should be up to the players. High scores - There's basic high scores that ranks people by total level at ::trade, however it's only for the top ten players that are logged in at the time. A full high scores list is possible for the future. Lottery - I've played a lot of servers in my time. A LOT. I'd say around 85% or maybe a tad more had lottery systems. Although this has been regurgitated time and time again, I wouldn't have a problem adding it if you guys wanted it . Shout Outs - I do like this idea, Although I'd make it so it would only shout out when you got to 130, not 99. Active Leedle Points - This was a good idea, but I am skeptical about this just because of how quickly william was able to get like, 15k leedle points in the past via pvm alone. If anything, it would probably be easier to make a global timer that gives out leedle points, but I'd honestly much rather have players gain leedle points for actually DOING something, rather than gaining points for just not being afk. It's something to think about, I'll definitely try to come up with something. 99 capes/130 capes - Well you'd have to give me that trimmed firemaking cape back then haha . Pretty good suggestion, will most likely implement this. Gambling - Although I know of the harm this can do to a server, I am a fan of gambling. Although I probably wouldn't add dicing, I've already implemented Mithril seeds for Flower Poker. What I was thinking about doing is letting trusted members/staff host the game for players. This is actually pretty much 100% what Project Rainbow did, and in my eyes made the server pretty fun (If you didn't go over board and bet your bank). Mini games - There will be more Mini games, don't worry. Thanks for your suggestions! I'll definitely keep some of these in mind, as they do have merit.
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Post by william on Jul 12, 2015 17:39:53 GMT
Tetra has very valid criticism for the suggestions. The one I ultimately agree with is the price list, which although I'm sure would help some of you out, isn't really fair to you in the long run. The prices should be up to the players. High scores - There's basic high scores that ranks people by total level at ::trade, however it's only for the top ten players that are logged in at the time. A full high scores list is possible for the future. Lottery - I've played a lot of servers in my time. A LOT. I'd say around 85% or maybe a tad more had lottery systems. Although this has been regurgitated time and time again, I wouldn't have a problem adding it if you guys wanted it . Shout Outs - I do like this idea, Although I'd make it so it would only shout out when you got to 130, not 99. Active Leedle Points - This was a good idea, but I am skeptical about this just because of how quickly william was able to get like, 15k leedle points in the past via pvm alone. If anything, it would probably be easier to make a global timer that gives out leedle points, but I'd honestly much rather have players gain leedle points for actually DOING something, rather than gaining points for just not being afk. It's something to think about, I'll definitely try to come up with something. 99 capes/130 capes - Well you'd have to give me that trimmed firemaking cape back then haha . Pretty good suggestion, will most likely implement this. Gambling - Although I know of the harm this can do to a server, I am a fan of gambling. Although I probably wouldn't add dicing, I've already implemented Mithril seeds for Flower Poker. What I was thinking about doing is letting trusted members/staff host the game for players. This is actually pretty much 100% what Project Rainbow did, and in my eyes made the server pretty fun (If you didn't go over board and bet your bank). Mini games - There will be more Mini games, don't worry. Thanks for your suggestions! I'll definitely keep some of these in mind, as they do have merit. You realize i was using very decent gear back then, including Tri-godsword. It took about 3 whole days to get to 15,000 points which isn't to bad. Points for activity is a good idea, but it should probably be 10 an hour.
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Post by beemo on Jul 12, 2015 18:06:54 GMT
Tetra has very valid criticism for the suggestions. The one I ultimately agree with is the price list, which although I'm sure would help some of you out, isn't really fair to you in the long run. The prices should be up to the players. High scores - There's basic high scores that ranks people by total level at ::trade, however it's only for the top ten players that are logged in at the time. A full high scores list is possible for the future. Lottery - I've played a lot of servers in my time. A LOT. I'd say around 85% or maybe a tad more had lottery systems. Although this has been regurgitated time and time again, I wouldn't have a problem adding it if you guys wanted it . Shout Outs - I do like this idea, Although I'd make it so it would only shout out when you got to 130, not 99. Active Leedle Points - This was a good idea, but I am skeptical about this just because of how quickly william was able to get like, 15k leedle points in the past via pvm alone. If anything, it would probably be easier to make a global timer that gives out leedle points, but I'd honestly much rather have players gain leedle points for actually DOING something, rather than gaining points for just not being afk. It's something to think about, I'll definitely try to come up with something. 99 capes/130 capes - Well you'd have to give me that trimmed firemaking cape back then haha . Pretty good suggestion, will most likely implement this. Gambling - Although I know of the harm this can do to a server, I am a fan of gambling. Although I probably wouldn't add dicing, I've already implemented Mithril seeds for Flower Poker. What I was thinking about doing is letting trusted members/staff host the game for players. This is actually pretty much 100% what Project Rainbow did, and in my eyes made the server pretty fun (If you didn't go over board and bet your bank). Mini games - There will be more Mini games, don't worry. Thanks for your suggestions! I'll definitely keep some of these in mind, as they do have merit. You realize i was using very decent gear back then, including Tri-godsword. It took about 3 whole days to get to 15,000 points which isn't to bad. Points for activity is a good idea, but it should probably be 10 an hour. 15k Leedle points in 3 days is honestly crazy. I know you had some of the best gear but i mean, still. If I did just add a global timer that gave away leedle points, it would probably be lower as you said, like about 10. maybe 15 max.
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JScotty
Member
well hello
Posts: 55
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Post by JScotty on Jul 12, 2015 18:15:08 GMT
great! thankyou, and it is not bad to look at other servers, some things are good for all, and we dont need to make new things if there are better. But like i said it are mine suggestions, it are the coders opinion to do something with it. (like EA who dont do shit with suggestions )
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Post by Jack on Jul 12, 2015 18:28:34 GMT
Most if not all of these are good.
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Post by tetrahydrocannabinol on Jul 14, 2015 14:33:22 GMT
Most if not all of these are good. They mostly just require some fine tuning on the concepts. The ideas are there, you just have to mold them into something usable.
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